A standalone Mixed Reality (MR) simulation designed to showcase how Vision AI and MR can transform technical education in the future, through a high-fidelity motorbike maintenance and repair training module.
Project Details
- Role: Technical Lead
- Engine: Unreal Engine 5 (Meta-fork)
- Platform: Meta Quest 3 (Standalone)
- Client: Vodafone Idea
Developed for a major exhibition, this application used a digital twin of a real-world motorbike to provide a guided technical training experience. As Technical Lead, I managed the development team and focused on making the technology accessible to a general audience, ensuring the experience was stable enough to be showcased to over 1,500 people.
I oversaw the entire project lifecycle, focusing on creating a robust interaction system and a unique remote-control layer for live operators.
Technical Contributions
- I personally developed the core functionality of a WebSockets-based module that allowed an operator to take control of the MR application via a tablet. This enabled a “guided experience” where operators could assist users who were unfamiliar or uncomfortable with XR technology.
- Led the QA and performance profiling efforts to guarantee a crash-free experience during high-traffic exhibition hours.
- Managed the full development team from concept to final delivery, ensuring the project met both the client’s creative vision and technical requirements.
Personal Notes
The idea behind developing the WebSocket-based operator control was a direct response to a human problem: technology can be intimidating. By giving our team a way to “hold the user’s hand” through a tablet, we turned a complex technical demo into an inclusive educational tool.