Systems I run.
Most of the range here came through production work — a brief landed in a new domain, and the skills followed.
Where I live — gameplay systems, architecture, physics and materials.
Hands-on VR & mixed-reality experiences, shipped to headset.
Real-time graphics for live shoots and on-set volumes.
Low-latency 360° & AR pipelines that went to air for live cricket matches.
GenAI-based web apps, or local models wired straight into the engine and onto device.
Keeping a production moving, versioned and reproducible.
Commit history.
Lead Unreal Engine Developer & Tech Lead
Liminal XR Solutions
Own architecture, build pipelines and technical direction across Games, XR, Virtual Production and GenAI workflows.
Unreal Developer & Virtual Production Supervisor
Liminal XR Solutions
Shipped real-time UE experiences and ran on-set virtual production — LED volumes, nDisplay and live broadcast graphics for shows and events.
Unity Developer
Liminal XR Solutions
Started building AR/VR apps in Unity, then helped move the studio's production pipeline over to Unreal Engine.
Shipped under fire.
Client work spanning six years and a lot of different domains. I led the technical teams on all of these projects and built the systems end to end, from architecture to delivery.
Racing · Multiplayer
Montra Electric Racing
A four-player time-trial racer built in Unreal Engine 5 for Montra Electric's expo booth, with Logitech G29 wheel rigs and an operator-run race console.
Mixed Reality · Broadcast
Cricket Analysis in Mixed Reality for Broadcast
A mixed-reality + virtual-production tool for data-driven cricket analysis on sports broadcast, and the system behind a published SMPTE paper.
VR · Standalone
Riddler's Ransom — VR Escape Horror
A VR escape-room horror that started as an internal PC-VR game jam and shipped standalone to the Meta Quest Store.
R&D · Real-Time Graphics
ReFrame 360
An R&D tool that reshapes a live 360° VR feed inside UE5 into new camera angles for standard 2D sports broadcast.
Mixed Reality · Training
Skilling India — MR Training
A mixed-reality training experience for Vodafone Idea's India Mobile Congress booth, imagining how a headset could guide a hands-on repair.
VR Film · Rendering
Ancient Dwarka
An 8K 360° VR short film about the mythological city of Dwarka, rendered entirely in Unreal Engine 5 and shown as a dome experience at India Mobile Congress 2024.
Live Broadcast Pipeline
360° VR Broadcast
A stadium-to-CDN pipeline for real-time 360° VR coverage of major cricket tournaments.
GenAI Workflow & Prompt Engineering
Swadeshi — Local to Global
A GenAI kiosk that reimagines western apparel in traditional Indian textiles, built for Vodafone Idea's India Mobile Congress 2025 booth.
Built for myself.
Personal experiments and prototypes that I've built along the way. These exist because something — a mechanic, a system, an architecture question — felt worth following all the way to a working implementation.
About.
I'm an Unreal Engine developer and technical lead with six years of experience across AR/VR, virtual production, and real-time applications. I started out as a Unity developer building AR and VR applications, then moved to Unreal Engine and into a Virtual Production Supervisor role. There I helped clients integrate VP workflows into their production pipelines and worked on-set across several live productions.
I now lead a cross-functional team shipping Unreal Engine applications and games across multiple platforms, while also leading R&D for GenAI-based applications. Some of the work I'm most proud of came from projects like the MR Cricket Analysis and the 360 VR Broadcast, which pushed me well outside my domain and meant picking up entirely new skills along the way.
Through all of it, game development has stayed the constant. Alongside the games I've shipped professionally, I keep building prototypes in my own time to explore new systems and mechanics — and it's the kind of work I'd like to be doing more of.
open to work
Let's build something together.
I'm looking for a full-time role in game development, and I'm always open to a good collaboration. If you're working on something and think I'd fit, I'd love to hear from you.