open to game developer roles

Sanjyot
Dahale.

>game developer · unreal engine · c++

Unreal Engine developer with a career spanning six years across games, XR, and real-time production pipelines.

6yrsUnreal Engine
10+Shipped projects
1Meta Quest title
◢ viewport · persp // showreel or hero capture →
scroll to render
01// skills

Systems I run.

Most of the range here came through production work — a brief landed in a new domain, and the skills followed.

Engine & Gameplay
core

Where I live — gameplay systems, architecture, physics and materials.

Unreal Engine 5C++BlueprintsGameplay Ability SystemReplicationMaterials HLSL Anim Blueprints UMG
XR / Spatial
online

Hands-on VR & mixed-reality experiences, shipped to headset.

OpenXRMeta Quest SDKHoloLens 2Mixed Reality
Virtual Production
online

Real-time graphics for live shoots and on-set volumes.

nDisplayICVFX Live Chroma Live Link Camera Tracking MoCap
Real-Time Broadcast
online

Low-latency 360° & AR pipelines that went to air for live cricket matches.

RTMPSRTSMPTE360° Pipeline
GenAI
online

GenAI-based web apps, or local models wired straight into the engine and onto device.

FunctionGemmaConvAiRunpod ElevenLabs Gemini Claude
Tools & Pipeline
online

Keeping a production moving, versioned and reproducible.

PerforceGit LFSPythonVS / VS CodeJNI / Android
02// experience

Commit history.

maincareer.log3 commits · 1 contributor
a3f9c21 Jan 2023 → present HEAD → mainnow

Lead Unreal Engine Developer & Tech Lead

Liminal XR Solutions

Own architecture, build pipelines and technical direction across Games, XR, Virtual Production and GenAI workflows.

7b1e4d8 Sep 2020 → Jan 2023

Unreal Developer & Virtual Production Supervisor

Liminal XR Solutions

Shipped real-time UE experiences and ran on-set virtual production — LED volumes, nDisplay and live broadcast graphics for shows and events.

1c4a907 Aug 2019 → Sep 2020

Unity Developer

Liminal XR Solutions

Started building AR/VR apps in Unity, then helped move the studio's production pipeline over to Unreal Engine.

03// client work

Shipped under fire.

Client work spanning six years and a lot of different domains. I led the technical teams on all of these projects and built the systems end to end, from architecture to delivery.

live Montra Electric Racing

Racing · Multiplayer

Montra Electric Racing

A four-player time-trial racer built in Unreal Engine 5 for Montra Electric's expo booth, with Logitech G29 wheel rigs and an operator-run race console.

UE5 C++ Multiplayer Logitech G29
live Cricket Analysis in Mixed Reality for Broadcast

Mixed Reality · Broadcast

Cricket Analysis in Mixed Reality for Broadcast

A mixed-reality + virtual-production tool for data-driven cricket analysis on sports broadcast, and the system behind a published SMPTE paper.

SMPTE UE4 C++ Multiplayer
live Riddler's Ransom — VR Escape Horror

VR · Standalone

Riddler's Ransom — VR Escape Horror

A VR escape-room horror that started as an internal PC-VR game jam and shipped standalone to the Meta Quest Store.

UE5 Standalone VR Meta Quest 3 Meta XR SDK
r&d ReFrame 360

R&D · Real-Time Graphics

ReFrame 360

An R&D tool that reshapes a live 360° VR feed inside UE5 into new camera angles for standard 2D sports broadcast.

R&D UE5 HLSL Materials
live Skilling India — MR Training

Mixed Reality · Training

Skilling India — MR Training

A mixed-reality training experience for Vodafone Idea's India Mobile Congress booth, imagining how a headset could guide a hands-on repair.

UE5 Mixed Reality WebSockets
live Ancient Dwarka

VR Film · Rendering

Ancient Dwarka

An 8K 360° VR short film about the mythological city of Dwarka, rendered entirely in Unreal Engine 5 and shown as a dome experience at India Mobile Congress 2024.

UE5 VR 360° Rendering
live 360° VR Broadcast

Live Broadcast Pipeline

360° VR Broadcast

A stadium-to-CDN pipeline for real-time 360° VR coverage of major cricket tournaments.

Live Broadcast 360° VR SRT vMix
r&d Swadeshi — Local to Global

GenAI Workflow & Prompt Engineering

Swadeshi — Local to Global

A GenAI kiosk that reimagines western apparel in traditional Indian textiles, built for Vodafone Idea's India Mobile Congress 2025 booth.

Google Gemini Nano Banana Node-RED Prompt Engineering
04// personal & r&d

Built for myself.

Personal experiments and prototypes that I've built along the way. These exist because something — a mechanic, a system, an architecture question — felt worth following all the way to a working implementation.

UE_Gemma

UE_Gemma

An Android game made in Unreal Engine with the FunctionGemma-270M model running on-device — the LLM driving real gameplay actions.

C++ FunctionGemma JNI UPL Android
Aura - Master of Elements

Aura - Master of Elements

Top Down RPG made using Unreal's Gameplay Ability System

UE5 Game GAS C++ RPG
Bow & Arrow Mechanics

Bow & Arrow Mechanics

A modular, reusable bow-and-arrow combat system — clean codebase, designed to drop into any project and tune the feel fast.

Blueprints Modular Codebase Game Mechanics
06// whoami

About.

I'm an Unreal Engine developer and technical lead with six years of experience across AR/VR, virtual production, and real-time applications. I started out as a Unity developer building AR and VR applications, then moved to Unreal Engine and into a Virtual Production Supervisor role. There I helped clients integrate VP workflows into their production pipelines and worked on-set across several live productions.

I now lead a cross-functional team shipping Unreal Engine applications and games across multiple platforms, while also leading R&D for GenAI-based applications. Some of the work I'm most proud of came from projects like the MR Cricket Analysis and the 360 VR Broadcast, which pushed me well outside my domain and meant picking up entirely new skills along the way.

Through all of it, game development has stayed the constant. Alongside the games I've shipped professionally, I keep building prototypes in my own time to explore new systems and mechanics — and it's the kind of work I'd like to be doing more of.

Sanjyot Dahale
FocusSystems & Gameplay
Based inMumbai, India · open to relocation

open to work

Let's build something together.

I'm looking for a full-time role in game development, and I'm always open to a good collaboration. If you're working on something and think I'd fit, I'd love to hear from you.