Riddler's Ransom Escape Horror

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Riddler’s Ransom is a fully immersive VR Escape Room game made for Meta Quest 3. Check it out here!

Project Details

  • Role: Technical Lead / CTO
  • Engine: Unreal Engine 5 (Meta-fork)
  • Platform: Meta Quest 3
  • Team Size: 7
  • Duration: 2 months

Originally conceived as an internal PC-VR game-jam prototype, Riddler’s Ransom was never intended for public release. As the company moved toward the Meta Quest ecosystem, I spearheaded the architectural overhaul required to transform this unoptimized prototype into a polished, standalone consumer product.

As the Technical Lead, I managed the cross-functional team of 7 and bridged the gap between the creative vision and the strict performance constraints of mobile VR hardware.

Key Achievements

  • The original PC-VR prototype ran at only 40 FPS. I led the optimization strategy—focusing on heavy asset refactoring, material simplification, and draw call reduction. This allowed us to achieve a rock-solid 72 FPS on standalone hardware.
  • Oversaw the migration from PC-VR to standalone Meta Quest 3, ensuring the game’s interactions and lighting were preserved while staying within the hardware’s strict performance budget.
  • I personally managed the end-to-end submission process to the Meta Quest Store, ensuring the build met all technical requirements and passed Meta’s rigorous Technical Requirements (VRCs).
  • Directed the development team through the transition to a standalone-first workflow, ensuring that all new gameplay features were built with performance and mobile memory limits in mind from day one.

Technologies Used

UE 5 Blueprints Standalone VR Meta Quest 3