The work.
Client projects and personal builds, all in one place.
Shipped under fire.
Client work spanning six years and a lot of different domains. I led the technical teams on all of these projects and built the systems end to end, from architecture to delivery.
Racing · Multiplayer
Montra Electric Racing
A four-player time-trial racer built in Unreal Engine 5 for Montra Electric's expo booth, with Logitech G29 wheel rigs and an operator-run race console.
Mixed Reality · Broadcast
Cricket Analysis in Mixed Reality for Broadcast
A mixed-reality + virtual-production tool for data-driven cricket analysis on sports broadcast, and the system behind a published SMPTE paper.
VR · Standalone
Riddler's Ransom — VR Escape Horror
A VR escape-room horror that started as an internal PC-VR game jam and shipped standalone to the Meta Quest Store.
R&D · Real-Time Graphics
ReFrame 360
An R&D tool that reshapes a live 360° VR feed inside UE5 into new camera angles for standard 2D sports broadcast.
Mixed Reality · Training
Skilling India — MR Training
A mixed-reality training experience for Vodafone Idea's India Mobile Congress booth, imagining how a headset could guide a hands-on repair.
VR Film · Rendering
Ancient Dwarka
An 8K 360° VR short film about the mythological city of Dwarka, rendered entirely in Unreal Engine 5 and shown as a dome experience at India Mobile Congress 2024.
Live Broadcast Pipeline
360° VR Broadcast
A stadium-to-CDN pipeline for real-time 360° VR coverage of major cricket tournaments.
GenAI Workflow & Prompt Engineering
Swadeshi — Local to Global
A GenAI kiosk that reimagines western apparel in traditional Indian textiles, built for Vodafone Idea's India Mobile Congress 2025 booth.
Built for myself.
Personal experiments and prototypes that I've built along the way. These exist because something — a mechanic, a system, an architecture question — felt worth following all the way to a working implementation.
Game + GenAI
UE_Gemma
An Android game made in Unreal Engine with the FunctionGemma-270M model running on-device — the LLM driving real gameplay actions.
Gameplay + Systems
Aura - Master of Elements
Top Down RPG made using Unreal's Gameplay Ability System
Game Mechanics
Bow & Arrow Mechanics
A modular, reusable bow-and-arrow combat system — clean codebase, designed to drop into any project and tune the feel fast.